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| Residence |
Residence is where all your population lives. If there is not enough room in your Garages for your military, your military will 'kick out' population from their residential homes in order to seek shelter. Population will also give you income through taxes. Holds 50 civilians or military |
|---|---|
| Garage |
This special tightly packed military facility can support any military unit including Thors Hammer. Military will move here first, but if there is no room they move to normal Residence. Holds 75 military units |
| Spaceport* |
This base was specially designed to support Tactical Fighter's Vesudian Cores. Without this Spaceport, Tactical Fighters are rendered useless. Holds 40 Tactical Fighters |
| Tokomak Power Plant |
This industrial building can produce 100 units of power. Up to 500 units of power can be stored in this plant. Any excess power is lost. Produces 100 power Stores up to 500 power |
| MHD Generator Power Plant* |
A new method of harvesting power, the MHD Generator Power Plant is capable of producing 140 power per hour, and storing up to 1000 units of power. Produces 140 power Stores up to 1000 power |
| Common Ore Mine |
Another industrial building. This building provides you with resources (common ore), there is no limit to the number of Common Ore Mines you can have. Produces 120 common ore |
| Worker Camp |
A special building that prepares your army for military service. By default you allways have Worker Camps, but if you wish to build extra you can greatly decrease the cost of training military. Reduces cost of training. (% of LAND * 3) Max 30% If you had 250 land, and 25 Worker Camps your military would be 30% cheaper. (25/250=10%*3=30%) |
| Scout Factory |
Another industrial building. Factories manufacture Scouts. The more factories you have the more scouts you will produce every day. No limit. (50%-100%) * # of FACTORIES = scouts manufactured per tick. |